Archive for July, 2005

Programs Cut Short Due to Insufficient Funding and Workers

July 23rd, 2005 | Category: Gaming News

In an unprecedented move that could have sweeping effects on the gaming industry as a whole, the Entertainment Software Rating Board Wednesday rescinded Grand Theft Auto: San Andreas’s rating and advised retailers to stop selling the game.

The lock-down and ratings revocation came after a lengthy investigation by the ESRB, which was spurred by the discovery of an explicit sex mini-game hidden in the free-roaming, genre-shifting super hit by Rockstar.

Using a mod for the PC version of the game or an Action Replay device for the console version, gamers were able to unlock the Hot Coffee mini-game which allowed them to use a controller or keyboard to have sex with a girlfriend after a date.

In making the decision, ESRB head Patricia Vance said the existence of Hot Coffee can’t help but undermine the credibility of her organization.

After a thorough investigation, we have concluded that sexually explicit material exists in a fully rendered, unmodified form on the final discs of all three platform versions of the game (i.e., PC CD-ROM, Xbox and PS2).

However, the material was programmed by Rockstar to be inaccessible to the player and they have stated that it was never intended to be made accessible.

The material can only be accessed by downloading a software patch, created by an independent third party without Rockstar’s permission, which is now freely available on the internet and through console accessories.

Considering the existence of the undisclosed and highly pertinent content on the final discs, compounded by the broad distribution of the third party modification, the credibility and utility of the initial ESRB rating has been seriously undermined.

The news came about 4 p.m. New York time, within minutes of the closing of the stock market, delaying the immediate financial impact on Rockstar’s parent company, Take-Two.

Rockstar initially denied creating the content on the disc in a carefully worded statement that read in part:

In violation of the software user agreement, hackers created the “hot coffee” modification by disassembling and then combining, recompiling and altering the game’s source code.

Reached for comment Wednesday, Rockstar spokesman Rodney Walker called the decision a new challenge for the industry and digital entertainment in general.

Rockstar has offered retailers the option of either re-stickering existing inventory with an AO (Adults Only 18+) rating, or exchanging all unsold inventory for new versions of the game that has the hidden content removed and the original M rating intact.

The developer will also be making a downloadable patch available to all consumers who have previously purchased the PC version of the game, which will make the modification that unlocks the material inoperable.

The decision could have a sweeping impact on the industry as a whole. The decision forces the ESRB to consider Easter eggs, hidden content and perhaps even the ability to mod a game in rating future games.

It also could lead to a crack-down by the industry on the modding community, forcing game developers to spend more time making their games mod and crack proof lest they be held responsible for some future modification of their game.

No word yet from the politicians who have been calling for action against Rockstar and an investigation of the industry. I’m sure this could lead to some sort of congressional hearings.

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Programs Cut Short Due to Insufficient Funding and Workers

July 23rd, 2005 | Category: News

The Vast Empire was recently updated on the development of certain Weapons and Vehicle projects. Due to the nearly insurmountable cost of these projects, the date for the delivery of the Tie Advanced fighter has been extended, once again. It has also been said that these projects require a large work force, and that’s something the VE has yet to gather. We have all heard of the Tie Advanced, and the supposed tasks it can accomplish, but we were promised that our Navy would be equipped with these “incredible” vehicles long ago, and that we should have been able to have our fleet operational by this time.

It seems that this is a repeated happening in our time, that constant promise of new weapons, and technology that are to better our military, and our entire civilization. The delayed delivery of the new fighters have further increased my suspicion about our current manufacturer, and the employees that are conducting this project. These recurring extensions and sometimes, termination of projects make you wonder what is really happening with these projects, and if something may be corrupt within the Empire.

Suspicion and doubt aside, the facts I received from the report sent to keep us up-to-date on the Tie Advanced research and development seemed promising. As you all may know, the company released a prototype and conducted a test flight a few months ago. That flight is what keeps fueling our want for the fighters, because the technology they hold can greatly improve the effectiveness of our Navy. The possibility of a rebel attack is very probable at this time, and our citizens, soldiers and officers rely on the Navy to defend the great reaches of space when the Army cannot do so.

This brings me to another point, and that is the arrival of Armor Piercing Blaster Rifles to equip active squads in the Army. These rifles are to be sent within 4 months or so, and should greatly prepare our troopers for battle against all enemies, both humanoid and machine. Armor piercing rounds have been available only to Special Operations in the past, but Army officials have felt the need to change that, due to the overwhelming success of those weapons on the battlefield. The expansive versatility of an Armor piercing round can destroy the tissue of an enemy soldier, and rip threw the plating of an enemy vehicle.

With that last thought in mind, lets hope the delivery of Armor piercing weapons aren’t delayed like the Tie Advanced fighters unfortunately were. These technology projects were created to better the Empire in every possible way, not to start thoughts of doubt floating around in our soldiers heads. Within months we should be a unstoppable force that will be able to decimate any enemy that may stand in our way if the appropriate deliveries are made. Let’s hope that happens…

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Star Wars Game Reviews

July 09th, 2005 | Category: Gaming News

Sure, it sounds great reading the reviews about new games on pc, ps2. You name it. To bad some of us don’t have that graphic card it requires or the money to buy it. I mean. Just downloading and playing the demos isn’t really that much of a thrill.

I was going to do an article about Republic Commando three but sadly they don’t sell the game here, and I can’t impost it at the moment. And just judging the game by an demo? But like I said, it just doesn’t come near the real thing.

But even playing and finding the demo is drag. And sometime or another your hands are just itching to swing a lightsaber at something. Yes, I know, it must be a real pathetic existence to live without the thrill of good games. Which is so in my case.

So, for those beginners and people who just need some good entertainment, why not ROMs? I mean if you have GameBoy, it proofs to be some use, especially on a plane.

And then yes, of course there are emulators, the perfect thing to entertain your self. Funny for gamers, a tad speck of thrill for the normal people that doesn’t spent their day in front of their pc. So, here is a nice review from me to those who simply love their ROMs.

S.W. Trilogy – Apprentice of the Force {Fourth Episode)

Hmm, since the last three episodes were made first it happened the same with the ROMs. The graphics isn’t that great. The coloring is plain with just the basic outline.

I enjoyed the game play overall. The commands was simple yet effective. It seems they concentrated more on the game play then graphics. You start as Luke Skywalker as a mere padawan. You play through the story line as you advance onto levels you advance on your force powers. The ending was a bit of is disappointment to me. Its too abrupt and I found my self-growing bored with the level. Even the fight with Darth Vader was a breeze…

Mark out of ten: 7

Star Wars Episode III: Revenge of The Sith

The graphics was good, better then Apprentice of the force. You had a lot more freedom and ground to cover. You can choose between Obi Wan Kenobi or Anakin. Guess whom I took? Anyway it follows the same storyline as the movie, though the battle scenes are much longer. I didn’t like it so much though. The controls didn’t have the reflexivity as Apprentice of the force. It was also by the fact how they drew characters faces when they talked. They spoiled his attitude and character a lot, especially with his graphics of his face. It didn’t make sense to me. The game was rather a bit of a disappointment to me.

Mark out of ten: 6

~Gaming Reporter Hellra, VE Today Staff
Rep|GameRep Hellra/GameRep: 2/Gaming Division/VET/VE

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“Star Wars” Princess Inspires Real Royal Name

July 09th, 2005 | Category: News

The name of Norwegian Princess Leah was inspired by a major character in the “Star Wars” trilogy, the set of hit movies created by filmmaker George Lucas, the mother of the infant princess was quoted in saying about a month ago.     “I must admit that I have always been a big ‘Star Wars’ fan, and Princess Leia has always been the most beautiful (princess) in the whole world,” Princess Martha Louise said in an interview with a Norwegian newspaper not that long after Leah’s birth.

     Princess Leah was born on April 8, 2005. The young infant princess is currently fifth in line to the Norwegian throne. Her mother is very proud of her and wants her daughter to become a queen.

     In the hit classic trilogy of the “Star Wars” franchise, now with a total of two trilogies and six movies altogether, Princess Leia is the daughter of Queen-turned-Senator Padme Amidala Skywalker and Jedi Knight-turned-Sith Lord Anakin Skywalker/Darth Vader, and is also the sister to Jedi Knight Luke Skywalker.

     Princess Louise did not comment on the slight spelling difference of the two names. However, the two names are pronounced the same.

~ Reporter Jack Nebulax, VE Today Staff
Rep|Int/Rep Jack Nebulax/Rep: 4/Reporters-Interviewers/VE/VET

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Empire at War Preview

July 09th, 2005 | Category: Gaming News

With this new RTS game from Lucas Arts, you might be wondering, what’s going to make this game better than other RTS and other Star Wars games? Well here is your answer:

1: There will only be two sides to this battle: The Galactic Empire, and the Rebel Alliance.

2: Empire at War will have a “persistent universe”, meaning you’re in control of the galaxy, and you shape it throughout the game. Also your troops stay with you for the entire game, until you lose them.

3: There will be over 40 planets to fight on, a bunch of units, heroes, etc, to choose from, and battles in space or land.

4: Empire at War will have an “open sandbox” style of play. That means there is no set mission line (ex: Mission 1, Mission 2, etc.) and you don’t have to finish all mission before beating the game.

5: The hero’s in the game will have different abilities, and they might affect your other troops or might help your economy, if stationed on a certain planets or in a space battle. Each hero contributes differently, and you can pick if you even want to use one in battle

My personal thoughts on this game are that it’s going to rock and I’m going to go buy it as soon as I can. If you look at the graphics and what the combat system is looking to be like, it’s going to be a great RTS game. I’m still a Galactic Battlegrounds player, so I like RTS games, but I think this game will attract other players.

Also EVERYONE that reads this article should check out the videos for this game, you will be in awe, I sure was. Please click here for the video.

Maybe with this game we can finally eradicate the rebel scum once and for all!

~Gaming Reporter Yillis, VE Today Staff
Rep|GameRep Yillis/GameRep: 6/Gaming Division/VET/VE

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