Archive for the 'News' Category

Launch of the new I.S.O.A. Satellites

February 10th, 2008 | Category: News,Star Wars Role Playing,VE Today

Yesterday the marks the day for the launching of the new satellites by the space program called ISOA, or the “Intergalactic Space Observation Association.” They are an old but very important space program that has circled the universe for centuries observing everything they can. To them it is a big deal to observe space, its unlimited sources of life, and just about anything about space and such.

Many things we know about space today are because of the ISOA and their uncanny abilities for finding rare and very useful information. The ISOA has launched the satellite, or rather 20 different satellites to circle the universe for the next century. The ISOA have several rather big bases all across the universe, and several space stations some which are also mobile. As stated before, the ISOA gather thousands of terra-bytes of data in only one year. The data they gather happens to include some things such as anything related to space, its living/non-living beings, etc.

Last year they launched the new UPS, or Universal Positioning System, which has out dated any thing like it. UPS is made up of millions of rather small satellites and planetary satellite bases which work much like Earth’s own GPS system. The only differences are among the fact that it covers most of the universe instead. It has been a revolution for any pilot that has been able to acquire it for no longer will they be lost in the cold oblivions of space.

These new satellites will not only attribute to the UPS, but also gather massive amounts of data as well as many other very useful things too. Each one is auto-controlled by the main ISOA base. Data is collected by these satellites and then relayed all the way back to the ISOA main base, then distributed to all the other bases across the universe. We can not disclose the location, or rather locations of these bases for most are unknown, and the few we do know help us out quite a bit, and it would be a great loss to lose them.

Intergalactic medicine has been revolutionized because of the ISOA, so has technology, resources of all kinds, life all over the universe, as well as many more things that have also forever been changed because of this organization. Anything put out by the ISOA is usually heavily guarded and always highly revered by many. The projects put out by the ISOA have always been able to help many numerously.

The project has taken an estimated 150 billion credits to do, and has been building up to this point for just over a decade. These satellites have very high and dangerous security features for those of you who get any cute ideas. These satellites have been equipped with nano-technology to self-repair themselves, and such. The Empire has put some credits of their own into this massive project so that they too can have access to some of these gargantuan satellites.

The President of the ISOA made a quick statement at the unveiling today at the unveiling after celebration as well: “I as the President of the ISOA am getting old. But to know that a project that I have overseen has once again been completed, especially one on such a massive scale, well it has been a pleasure. May future generations be able to prosper from this project, and let us hope we ourselves also benefit as well.”

The President of the ISOA did not stick around long after his speech, but at least he gave one. These past few years it has been reported that the president has been quite ill, and he may not be around these next few years. It has been a tradition that when the president dies, his vice president will take his place, so there is no worry on how or if they will get a new president though.

These satellites will hopefully enlighten all future generations, but it may be hard when some people have actually taken to destroying these multi-million dollar satellites. Since the unveiling of the satellites, and the launch, 3 of these massive monuments have been destroyed. This puts the lost credits still piling quite high, so to counteract this extra measures have been applied because of these profane acts. But there is no telling even with all these precautions whether or not these great satellites will still be safe.

When the thought of these satellites actually being destroyed ran through the Presidents mind, he then sent out his own private navy, which isn’t quite as big as the empires though. But several planets and solar systems have offered up their own troops to contribute to the mighty cause and its protection to make the protection for these satellites that much better. One thing is for sure, nobody knows who is doing the destroying, but they will indefinitely be punished.

The satellites normally are able to take a full scale, high quality hologram recording of anything around them which includes potentially dangerous foes. But even the fact that the three satellites were blown up, should not have stopped the CPU’s ,and the other most critical components of the satellites from being lost in the explosions for they have been encased in several hundreds of pounds of the strongest metal the ISOA has access to. Plus after the blast a homing device goes off to alert the ISOA that the encased components are floating around in space.

Right after the destruction of any of these satellites, it is standard procedure that a highly specialized team would dispatch from the ISOA to recover the data. It also just so happens that inside would also be the hologram recording of the destroyers for use of evidence in a galactic court. Strangely the homing device went off, but when the team went to recover the data from the satellites, the encased shells from all three satellites were gone. This was strange, but even so after the first time it happened they simply dismissed it. But when it happened a second and third time, the alert went out, and investigations began.

Currently many are investigating this issue so that those who are responsible will be apprehended and dealt with by the galactic court of law. Little is still known, but the info is however growing at a fairly steady pace. Officials hope that within a few days or even weeks enough information will be known to put any responsible for the destruction of these gigantic satellites are put behind electro-laser bars in a galactic prison.
We hope that no more of these great monuments of space will be destroyed, but only time will tell. Wishing the President of the ISOA the best wishes,and the investigations being put out, this concludes the article.

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Separatists Rise from the Republic

February 05th, 2008 | Category: News,Star Wars Role Playing,VE Today

Stunning reports show a devastating attack on Vega Minor, a small but significant planet just on the outskirts of the empire. It supplies much of the galaxies metallic ores for the building of ships, buildings, and just about anything else our galaxy uses for metal. We still have no idea why the Republic would do such a thing when they themselves are supplied get one fourth of their supplies by the Vegans. This is a huge movement for the republicans and only time can tell how this can really affect our galaxy.

Reports are showing that the Vegans are in turmoil trying to repair what little they have. Local planets around Vega Minor are sending the Vegans supplies and help, but it may not be enough. Vega Minor is a small planet, about the size of t the Milky War galaxy’s planet Mars. Vega Minor is a planet with very little usable land. Instead the Vegans found extremely rich metals on what little land usable on Vega Minor, so they built massive robot controlled mines to get the rich minerals, ores and such.

Where do the Vegans live? Well they have built structures much like the cloud cities on Bespin. The air on Vega Minor is toxic to everyone but the Vegans who have adapted to the planets harsh conditions. The rest of the planet is covered in molten lava, though the bodies of lava are far enough away from the mines that the ground is cool enough to walk on though.

Vega minor is now in ruins, most the air-cities are now disintegrated in the lava. Few cities managed to stay air born, but half did not. Only just over a fourth the population of the Vegans was killed. Those who were not killed escaped from their cities in time. Only less than a third of the mines were destroyed, but the damage had been done. Vega Minors government is and has lost billions of credits, but they are rapidly trying to regain what ever they can.

More reports lead to suspicion of a new separatist group that may be forming up inside the Republic itself. In the Republics own reports shows that a separatist group is indeed forming, and that they are showing radical activity. For now this group is definitely nothing for the Empire to worry about, the new group is the Republics worries not ours. However the Vegans are indeed something for us to worry about.

Somewhat recent studies have shown that much of the empires metal resources come from the Vegans, not directly of course but still the resources originate from Vega Minor. This could affect the empire quite a bit in the very near future, but we can always try to gather resources from other systems and planets, just maybe with a higher import price. The Separatists even took all the resources from the mines before they destroyed them.

Vegan air forces were finally able to get the Separatists out, but not in time to save most of their air structures or mines. Local authorities are however investigating the attack that surprised everyone so far. They want to be able to find out this new group and if possible they want to exterminate this new group before it gets any more cute ideas. If this new group that calls themselves Separatist X, who will son be classified as galactic terrorists if they do not cease their radical behavior.

Republicans say themselves they are tired of the new group who has vandalized much of their buildings. The group is not growing as fast as it was, and its growth has slowed down quite a bit. But the fact remains that it is a fairly large organization. This takes us back to the empire wanting to investigate the group themselves, and if needed take down this Separatist X.

They have never been reported to have done anything as radical as this attack, and some fear that maybe they will get out of hand. But once again they are still not too much of a threat to an empire. But the question still remains; will they do anything like this again? If they do, who will they dare to attack? Will they grow to be a larger organization? If they do attack how might it affect us and the rest of the galaxy?

These questions have been in hot debate for days now, and nobody is any closer to the truth than the rest of us. One thing has become certain: recently recovered intelligence reveals that another planet may be in danger. Certainly Separatist X has gotten some what larger, and of how will another attack on another planet affect us? If they attack another important planet like Vega Minor, then how exactly that will affect the empire.

Already prices in metallic resources have risen significantly, and can everybody afford another attack. Planets that have agreed to help the Vegans are slowly wiping themselves out as they continue to supply such a needy planet. Vega Minor may be small, but it has a fairly vast population, and the air-cities were not just grown on hypo genetic trees you know.

So what can we do? Well at this moment maybe nothing, except maybe try to find this groups base, investigate, or even just bring them down. No they are not a direct threat to the empire, but they are a threat in a ways. By taking out one planet that definitely is needed by the empire, they sure can affect us indirectly, but surely. We need to try and prevent this group from spreading and growing, and definitely from attacking again.

While authorities do not have names or places yet, the organization does hold some power over the planet Estillar X. It is an icy planet that holds colds so extreme extensive care must be taken, as well as specialized gear as well. This clue allows authorities to do a minor and quick scan to most cargo ships, just in case they might be smuggling this gear. Finding these ships could lead to a big break through in the case.

All in all this can be a very serious matter, and also a matter with very little significance to the empire, at least for now. So as we go about our lives, lets remember this new Separatist X, and hopefully take them down.

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Remembrance Week

February 04th, 2008 | Category: News,Star Wars Role Playing,VE Today,VE Wiki

Citizens throughout the Vast Empire have come together this week to commemorate the 1st anniversary of the Third Outer Rim War, a conflict that cost the Empire dearly and one that shall never be forgotten. Shorter than most wars, the third battle for the Outer Rim, which was localised in the Subterrel sector lasted only two months, but it was a bloody 2 months. The Imperial coalition lost over 2 million lives in total, and as many wounded. Most of these lives were lost when the planet of Teyeong was re-taken from Imperial forces. Several VET reporters were also killed in this battle.

The main confrontations were between Imperial and Rebel factions; however a third faction soon entered war, hell bent on claiming the area for their own dark desires. These mysterious invaders are known only as the “Sith”, and little is known about who they are, what they want, or what they do. Anonymous reports sent to this paper have hinted at links between the Sith, the Jedi, and a rumoured “Order” that exists within the VE. Unfortunately we can confirm none of this, and so must sit back and pray that the brave men and women who were lost in the war didn’t die in vain, or at the behest of some secret agenda.

As the name suggests, there had been two previous wars in that sector, but the Vast Empire didn’t get involved until this conflict, answering the call to arms from its valued allies amongst the other splinter factions.

The week’s Remembrances started with a minutes silence at noon to mark the first day of the conflict, with another one scheduled later in the week to honour the Second battle of Teyeong, where so many servicemen and women were killed. The intervening time will be filled with a multitude of honour parades, and solemn services by local parishioners. Ceremonies will also be held to honour the living heroes of the war. Commander Shodon, captain of the ISD Suspense will receive especial accreditation for his actions at the Derxes route, a battle that saw the Imperial Coalition firmly routed from the sector. This will be broadcasted live on the Holonet.

Grand Moff Kadann has announced that the day marking the Imperial rout from the sector will be claimed a public holiday, dubbed “Derxes Day”, and no-one is obliged to work that day.

We here at VET will honour our fallen comrades by reciting a motto that we believe sums up the Vast Empire, and all who serve in it:

Loyalty, Honour, Courage.

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Pirate Lords Uniting?

January 28th, 2008 | Category: News,Star Wars Role Playing,VE Today

Recent news updates tell of a possible alliance of all pirate lords throughout the universe. If this is true then the universe as we know it may be in some very serious trouble. It has been centuries since an occurrence like this has happened. It seems that all around the the universe pirates, assassins, criminals, mercenaries, etc are all pouring into the Xellon Nebula. This nebula was for decades abandoned, once the base of the last alliance of pirates, criminals and so forth known. Officials have tried for just as long to figure out a way to get into the nebula and have been unsuccessful every time. Many are starting to feel worried about what this could mean.

Are the pirate lords really uniting? What for? How will it affect us? Well, officials from all over the universe are all holding a closed conference to discuss the matter. From all over the most ruthless, dangerous, sly, devious and deadly scum are gathering into the criminal nebula. But what for? Well top secret sources have shed a little light onto this dark and disturbing subject. It appears that the fall of Xavior the Ruthless was more than we ever though it would possibly be. As you may know Xavior was the ruler of the most ruthless and powerful criminal gang of our time. Once Xavior was captured the PCM Alliance fell into turmoil and utter chaos. Everything they had ever known was brought to a complete and abrupt halt. We soon found that without their leader the organization was helpless, everything had almost completely depended on Xavior. But the chaos was son capsized and finally order was brought to insane criminals.

Some how a very sly mercenary who’s name is still unknown was able to rally the organization into order. Even more surprising he immediately won them all over with a small speech. The whole organization seemed to be once again rising back to power, and indeed it was. The mystery mercenary seemed to have calmed down the ruthless gang, and even more he seemed to have gained their respect, and himself a very powerful position. The only name we could find for the devious mercenary was a name he might have gone by many years ago which we believe the name to be X. Krozor. It took a while to dig the name up, and even longer to find what little information we have about him. Krozor is a highly dangerous criminal, who may have been some sort of a former politician who later became a very powerful, and not to mention successful mercenary. Officials have issued an arrest warrant for this man, and all are suggested to take extreme caution with this situation. With such a dangerous gathering things could get dangerous and chaotic quickly.

For more information on the recent pirate gathering, it has been discovered that soon after Krozor’s quick rise to power he then made his position official, and possibly permanent. Surprisingly there seems to have been little objection to this sudden and maybe even potentially dangerous act. Although we do not at this time know much about Krozor’s plans, we hope that they will not affect us all too direly. Then after Krozor made his position official, he then did the one thing that nobody would expect, he called a universal meeting for all pirates, mercenaries, scum, criminals, assassins, well I think you get the picture. Not only are all the pirate lords attending this mysterious meeting, but they are also bringing all of their own personal legions and armies of pirates and so forth. The nebula is vast, but nothing on the inside has ever been seen by officials, so they have not even a glimpse of hope to solving the situation.

It seems inevitable that every single pirate lord and all other leaders of scum will arrive to the meeting. But this could like said before bring immanent danger to all citizens in our galaxy, for the nebula is just outside the empire itself! We have no doubt that as the criminals arrive they will attempt to vandalize anything in their paths. With such a gathering even the empire could meet its match. Forces from all over the galaxy are also coming in hopes to capture some of these famous and ruthless titans of chaos. Even bounty hunters are pouring in also in hopes to claim numerous bounties. But it seems that the pirate lords may have anticipated this as they are hiring highly trained guards from the best of their very own ranks to guard the nebula even as we speak. Some predict that a great war may break out, and if one does, it will not be very pretty at all.

Officials from all over are issuing warrants to anybody brave enough try to capture these criminals, but can any of them be captured? With such a vast number can they even be stopped, or will we have to wait for the plan to unfold? Well much to our dismay it seems that this may be to much to handle. Already thousands of reports from several hundreds of planets are spreading about. It seems that the not all the pirates just want to attend this meeting. They also seem to be taking this as a very good time to plunder any place they can possibly reach. They have left several large numbers of cities on planets from all over the galaxy in ruins from the shear numbers of criminals pouring into our galaxy. Already galactic prisons are filling up from all the pirates and criminals that officials have been able to capture. But even with all these captures, there are still more than almost four fifths still out there. Despite their efforts compared to the number caught and the number out there still, sadly it seems the officials really don’t have much.

But there still may be some hope. Galactic Patrol forces from all over have also been uniting in an attempt to secure our galaxy, and maybe even more as well. Things in this situation are happening on such a massive scale, it is really hard to picture what is really going on. Patrol units are trying to secure all areas in order to try and stop any more of the masses of criminals from getting anywhere near the Xellon Nebula. Whatever Krazor may be up to, it no good can be made of it.

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WANTED: GRAPHIC ARTISTS.

January 28th, 2008 | Category: News

The VESA needs graphic artists to design and produce product displays. Creativity and an eye for detail are a must, as well as an ability to take criticism when offered. The VESA will pay per job, and there are always opportunities for advancement. If you’re interested please send a sample of YOUR OWN ORIGINAL WORK and a short description of why should get the job to [email protected], or in a comnet pm to Sniping101.

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Hostile Pirate Lord Captured at Last!

January 23rd, 2008 | Category: News,Star Wars Role Playing,VE Today

Recent reports of a deadly pirate lord yesterday stated that the famous pirate “Xavior Alekaine,” also known as Xavior the Cruel was finally brought into custody. Xavior was known for capturing helpless victims and holding them for ransom, among many other devious things. Xavior has been classified as an extremely dangerous criminal for years, and has evaded capture for even longer. Xavior is also the founder of the ruthless criminal, mercenary, and pirate organization called The PCM Alliance. F.W.I. by the way, PCM stands for the Pirate (the most ruthless), Criminal (of the highest rank), and Mercenary/Assassins (of the very best), all formed together as the P. C. M. Alliance. The PCM Alliance has plagued the galaxy for decades, and not even the Empire has been able to do much about them. A governor of a nearby planet, Alekai Dromak once stated, “The PCM Alliance has grown too big, they are buried to deep in the societies around the galaxy. They have become a part of the galaxy whether we like it or not, all we can do is fight and keep our ground, then hope they do not grow so big they can take over the Empire.”
But as you can see, that really won’t be happening any time soon anyway, and probably never. Although The PCM Alliance has grown to a vast number beyond what anyone would have imagined, the Empire is still very much larger and still growing just as fast. Plus the Empire will not go down without giving a hugely considerable fight back. The Empire has lasted this long, why would it not last even longer? Like many we feel that the Empire is going nowhere, so what is there to worry about again? There will be many organizations, alliances, etc, that come along, but unlike all of them, the Empire is going nowhere. It will be here longer than any organization, or whatever else apposes us. Now for the latest news on Xavior:
It has been revealed that Xavior was arrested in Corellia. Apparently he was heading to a “business meeting.” Reporters later discovered that Xavior was actually one of the key contributors to the Human League Organization on Correllia. In fact he was actually meeting with the one of the highest ranking officials in the Human League, and his meeting was in a way was after all, “A business meeting.” Apparently Xavior and his multitude of deadly pirates, criminals and assassins had formed a treaty with the Human League, supplying it with weapons, armor for the wars, money, and much more. You can probably see how this could potentially be a problem for the Empire, and the rest of the Galaxy. But lets not forget of course the Corellians, who have been affected most of all by all of this.
While the Corellians in the Human League announced war with various races, and planets, Xavior and his gang supplied everything including back up when things got troublesome. Xavior has never been known to make any kind of deals with anyone before, and hopefully later reports will be able to discover why he would even consider forming an alliance with an organization so much smaller than itself. The PCM has even recruited some of Corellias most prized assassins for their own ranks. Many fear that with the help of the PCM, the Human League may grow too strong to touch, just as the PCM Alliance itself has. One good thing out of all of this is that yes the resident Imperial government is friendly with the VE, and has not wanted to form any kind of Alliance with the PCM, or really with the Human League for that matter. They have agreed to investigate this matter further and report anything they find worth telling.
Xavior is now halfway across the galaxy on his way to the best prison possible in our galaxy. Officials want to make sure that Xavior does not escape, or be able to have anyone break him out. He is sentenced to life, with absolutely no chance of bail. He will be placed in a specialized Maximum Security section of the prison that will ensure he will never see another living being again. Officials wanted to make sure that all his crimes for the past few decades will not go unpunished, if that is possible at least. But they can at least try right? The Empire now waits to see how the PCM Alliance will be affected by the capture of their leader. Will it crumble, or will they elect a stronger more effective leader? Well one thing is sure they will probably fight for the sacred position and hopefully send the organization tumbling down. The Empire has already prepared to send troops in to help the Corellians so that nobody gets hurt.
The Corellians do have one thing to say out of all this and their words were these, “It was not easy to bring down Xavior, many died in the line of duty to bring down such a deadly criminal. But we are glad to have able to have done such a task for the rest of the galaxy.” Now as you can imagine not all Corellians were that glad to see Xavior captured, but the resident Imperial government was however very glad to have caught him. The Empire is grateful to Corellia for bring down Xavior, for we have been trying to that very thing for decades. Nobody can predict how this will affect Corellia where a lot of their population is involved with the Human League, which is then tied with the PCM Alliance, who in return supplies them with everything. Although we don’t like it the Human League is a big part of Corellia, and taking out the very thing that helps the PCM who in return helps them Human League.
This could seriously damage their economy if you think about it. But, however, the VE has agreed to help their Government when need be. This is quite a relief for the Corellians and perhaps it will strengthen our ties with them. But as you probably know only time will actually tell though. Hopefully we can help Corellia get themselves back on their feet. The Empire does do some trading with the planet and it would be a shame to lose all of that because of what all this has done to them. Well that concludes this article for now. We will have the next update on the growing situation soon. In other news keep on the lookout for the wanted Kale Anon, the Empire wants him in as soon as possible.

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Wanted

January 21st, 2008 | Category: News,Star Wars Role Playing,VE Today

Navy High Command just moments ago have issued an arrest warrant for Kale Anon.This is the first such warrant since the Istivaan V incident.

Little is known about Kale Anon, other than that he is a high ranking mercenary among the pirate clans, and that he sells his services to the highest bidder. Strangely enough though, he has never worked with an Imperial employer, suggesting some old animosity towards us.

Information on his movements as of late is scare, however scattered reports placed him in the Xyouju system a few weeks ago, and other unofficial sources have put him on the planet Volek, a well known hideout for Pirates.

Rumours have also been circulating around the Government, suggesting that this warrant is connected to the supposed disappearance of Rear Admiral Riel Fury, the Naval Executive Officer.

Whilst it is true that the Admiral has not been seen in a few weeks, High Command refuses to comment on his whereabouts.

We will keep you up date on this mystery as more information come to light, but for now, we have supplied a copy of the warrant.
———————————————————-

Wanted: Dead or Alive

From the Office of Fleet Admiral Japeth
Naval High Command

Name: Kale Anon
Species: Human
Known aliases: Kaan Leon, Kanon.

Description: When not using a disguise, it is believed that Kale is around 5’10, with cropped red hair, medium build, several facial tattoos, and his left hand is a prosthetic. He has Blue Eyes, with no facial hair.

Reasons: For acts of piracy against the Vast Empire and for the Murder of Vast Empire Citizens.

Details: This is an open contract, anyone may take it up, however no payment will made until confirmation. Payment will depend on the individual.

Upon Completion: Bring Kale, either dead or alive, directly to Tadath, where he will be handed over to VE Security.

The thanks of the Vast Empire High Command are with anyone who completes this task

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Fourth Quarter of 2007 Gaming Reviews

January 16th, 2008 | Category: News

WARNING: Possible Spoiler to Featured Games Ahead

If you are a gamer, then this is most likely happening to you. One, you own one of the following games; Two, you received one of the following games as a gift; or three, you hold cash, and or, a Gift card with you and arte planning on buying on of the following games. These games are four of the top games for the Fourth Quarter of 2007; Call of Duty 4, Guitar Hero 3, Halo 3, and The Orange Box. Though some may dispute them being the “top” of the list, you must agree they are the some of the most owned and most played of the quarter. In this report, there will be review for each of the games, and then it will show how they stack up against each other.

I will start by going over how this rating system works. First is the “Game Play” section. This is the storyline, levels, characters, weapons, and such of the selected category. Thus, there will be a separation of Single Player and Multi Player, due to them both being very different categories. However, they will be totaled and will make up the Game Play Score. Next, there is Graphic Look and Effects of the Game. This is everything from textures to water effects. It is important for the game to look good while you are playing it, therefore it also is scored in the reviews. Also Important to this review is the Sound Quality and Effects of the game. Everything from explosions to footstep sounds play a role in how the game sounds, and whether or not it sound real enough to receive a high rating. Control also plays a major role in the rating. This is everything from the control of the main character or character in multi player, to control of objects in the game. (Doors, Ladders, Switches, Moving Objects, ect.)

Call of Duty 4: Modern Warfare

Developer: Infinity Ward

Publisher: Activision

Consoles: PC, Xbox 306, Play Station 3

Game play: 9/10

– Single Player: 4/5

– Multi Player:  5/5

Graphics: 9.5/10

Sound: 9/10

Control: 9/10

I do not even know exactly what to say about this game, except one thing … Wow. I was a little skeptic when I heard that Infinity ward was taking their World War Two Shooter License, and shoving it into Modern War. I expected a rip-off of Battlefield 2: Modern Combat, but you cannot imagine how much I was wrong. It is a nice break from the previous games of the series.

Lets Start with Game play, and keep it simple. The Single Player Campaign is everything you want in an award winning game, but is a little short. The Story line is excellent, and has a few twists to mix up the game play a little. You still have you everyday levels though; foot solider, car, ect. However, they added some more to it, my personal favorite is the AC-130 level. Even with how short it is, the excellent design of it makes up the points lost by its length. Now for the multi-player, two words describe it … Kick Ass. With major changes in the classes systems, and having the ability to create your own class, it adds a level of customization to the game. Player Perks, Weapon Modifications, and the number of weapons available keep it so that you can create your perfect solider. However, you still have you basic game modes; some are reworked into modes that are better than the average game. Territories is reworked into Domination, where you have three flags that you need to try to control, it labels each with a letter, allowing better communication between teams on where to go to get the enemy. In addition, the added in game rewards of UAV Scan, Air Strike, and Helicopter support is a much welcome addition. The Multi-Player is worked almost too well, just kidding it rocks, it surpasses all the previous Call of duty games in Game play, and is definitely a contender for Game of the Year.

Graphics wise, Call of Duty has always had great graphics, maybe not the best graphics you have ever seen, but still great graphics. The Character Models are greatly textured, along with Terrain, but it always seems as through they put much more detail into the weapons and a little less into everything else. Maybe that is just my opinion, but still the graphics still are great. There really is not much to say here without tying in another category, Sound Quality. The Sound Effects go hand in hand with the graphics, the weapons fire and look just as if they were the real thing. The explosions and other visual effects have top-notch sound effect to go with them. These are both pushed to their breaking point during the last level as the US Marine. However, the graphics are not the best, the sound makes up the lost points.

On the control end of the game, everything just goes right. The controls have not changed much from previous installments of Call of Duty, but still manage to do it better. The keeping o the fast passed “throw back grenade” action is a welcome idea, along with the “snap the Dog’s Neck” action on levels with hostile dogs. Remember, though that may seem wrong to do that to the animal, if you don’t they kill you. Air strikes are called in by use of the in game map, and selecting where it is that you want the strike. The game even alerts you if you are too close to the strike so that you can sprint out of the zone. Perks can modify controls though, adding addition speed, agility, or the ability to have a “Last Stand” with your pistol after you get shot. Thus, there is not much to say about the control aspect of the game, except that it holds very well.

Overall, the game has definitely secured its place as a game of the year nominee on any award show, site, or magazine. I personally give it a Thirty-Six point Five out of Forty, a very high score. This game definitely does not disappoint, and excels the previous games of the series.

Guitar Hero 3: Legends of Rock

Developer: Neversoft

Publisher: Activision

Consoles: PC, Mac, Xbox 360, Play Station 2, Play Station 3, Nintendo Wii

Game play: 9/10

– Single Player: 5/5

– Multi Player:  5/5

Graphics: 7/10

Sound: 10/10

Control: 10/10

There is not much to say about this game. It is one of the greatest, if the top, seller for the Holiday Season of 2007, and for good reason. Though much hasn’t changed in this game since the last version, it still deserves a full review, so here it is.

On the game play section, not much has changed from the previous versions (Guitar Hero, Guitar Hero 2, and Guitar Hero: Rock the 80s). Yet this game feels like it has been fine toned a little more. The Controls feel a little looser, but tighter as you play. It just works well for what the game is trying to get across. You again, as with previous versions, have the option of playing the game with the Guitar controller of the Regular Xbox 360 Controller. This adds to the fun and complication that makes the game worth playing for hours on end. Though, I cannot completely agree with the selection in songs, for I feel a few songs could have been switched off for a better song by that artist, but for the most part the songs are excellent. The Single player and Multi-Player go hand and hand in game play, with one exception. I personally do not believe that the Single-Player Campaign is long enough. I beat it in about 6 hours of game play, it is a good campaign but it needs to be just a little longer. The Multi-Player aspect is fine-tuned with battle mode and co-op play, adding hours to the Xbox Live games you will play. Also, a nice feature is that there are, and will be more, songs added to the game through Xbox Live; some of which, some of the one currently available, do not cost any Microsoft Points. It is a Welcome addition.

As far as graphics, well it scored low on that area. The game’s emphasis was never the Graphics, it was the music and game play. I feel it lacks a little on the side of graphical quality, and should be improved in the next games. This could be done by adding anything from more effects in game, more realistic effects, or even more movement from the characters; the seem a little stiff during game play. The sound excels at what it is, because of the selection of music. There is no description necessary for it; all the greatest Rock bands are here, old and new. The quality is amazing, all the songs are in here in their Top Quality; either by the original artist, or if a copy of the song could not be obtained (as was the case for “Anarchy in the UK” by the Sex Pistols), they were re-recorded for the game. The Control Aspect of the game is the difficulty area of it, for it varies from the controller and who is playing it. If you use the Guitar it is much different than playing it with just the regular Xbox 360 Controller. The Controls on the Guitar are tight, but powerful. They feel as they should for a guitar, but yet you can tell it is not a real one from the buttons. In Short, the controls are excellent, and do their job perfectly; though the whammy bar is a little weak, and is known to break.

Overall the game scores Thirty Six out of Forty, a very high score. You can tell while you play it why it is the most bought game of the Fourth Quarter. It is an excellent game, that is definitely worth a buy, that is if you want to put out One Hundred Dollars to get the game and Guitar Controller.

Halo 3

Developer: Bungie Studios

Publisher:  Microsoft Game Studios

Consoles: Xbox 360

 

Game play: 9/10

– Single Player: 4/5

– Multi Player:  5/5

Graphics: 10/10

Sound: 9/10

Control: 9/10

You have waited a long time for this, and as of November it is here. The Climactic Finally of the Critically Acclaimed Halo Trilogy.  The Question is, does it live up to all the Pre-Release Hype? Well, I am sure that there is one very simple answer to that. Hell Yes!

First off, the game play; the finally to a Fight you have waited to finish. The Covenant are at Earth, and they have the Ark, haul-ass and stop them or we all die. Simple, but effective. It makes for an excellent story, though I wish it was a little more detailed and a tiny bit longer. The Choice in locations is well planned, going back to where the previous installment (Halo 2) took place in Eastern Africa. Only this time, after the slip space rupture, the area is a wasteland. It adds to the feeling of the war, making you see how the planet was destroyed. Later on, you change location to other places and a Location that should seem all too familiar if you played the First Game. The Multi-Player Aspect of the game keeps everything Halo 2 had (Minus Coagulation, I mean really? They dumped my favorite map …) and builds on the fact of Dual Wielding, Melee, and all out Havoc. The Choice in Weapons, combos, and vehicles is amazing. The game even gives you “Forge”, the map-editing program that allows you to customize your maps to you likening, and allows you to use it online. The Only major problem with the online play is the number of Player on it, and their attitudes. However, that is not something Bungie could have avoided, so it shall not harm their score.

On the Graphical Side, there are no simple words to describe it. It boasts the greatest quality of the fourth quarter and deserves more points than are on this scoring system. There is nothing like it on the console. The effects are perfectly executed; smoke, blast, flame, its all here and in full force. The Graphics go hand in hand with the sound, which also is top notch. The sounds are beautifully recorded, placed, and used. They take you into the game, the battle, the whole war. They make you feel like you are actually there fighting off a Brute. Again, there is nothing like it on the Console, it is truly amazing. As far as control, it is basically the same as Halo 2, only reworked for the new controller. Everything moves smoothly and has a feel to it that make you know what it is for, and why its here. Every weapons acts as you think it should, fires how it needs to, and carries adequate ammunition. It has some of the best Control in any Xbox 360 game to date, which is good for it is also one of the most played games on Xbox Live at the current time.

Overall, the Game Receives a Thirty-Seven out of Forty, the Second Highest Score in this review. It is a definite buy for any gamer, and especially if you enjoy spending your entire life on Xbox Live. ((If you get the game, drop me a message on IRC and I’ll play you on live : p))

The Orange Box

Developer: Valve Corporation

Publisher: Valve Corporation

Consoles: PC, Xbox 360, Play Station 3

 

Game play: 9/10

– Single Player: 5/5

– Multi Player:  4/5

Graphics: 9.5/10

Sound: 10/10

Control: 9/10

This one is fresh in my mind, and believe me when I say that it is as good a deal as it sounds. Five games for the Price of one, what other package can you get something like that. Half-Life 2, and its Two Expansions; Episode 1 and 2, Portal, and Team Fortress Two are all included in the package. Though it is kind of cheating to rate Half-Life 2, seeing as it has won over forty game of the year awards. Therefore, I am not going to base the score off that, nor will I base the score with Episode 1, seeing as it also has  previously won awards and it would not be fair to rate the overall game package based it.

Half-Life Two Episode Two, on the other hand I plan to use in the rating. All I can say is that this game is Uber, yes I said Uber. It picks up directly following the events of Half-Life 2: Episode One and continues the journey that Episode One Takes. After Completing Episode Two, I can honestly say that the moment that Episode Three has a release date, I will definitely go out and pre order it. The Game not only continues the Half-Life 2 story, but it also explains parts of the storyline of Portal. It goes into further details about Aperture Science, what is going on with the Citadel, the Super Portal, and so many others it will make it seem as if you were actually there. It is amazing what they have done, though similar to Episode One it is very short. The Storyline is Epic, taking you deeper into every character and location you play in. The combat is intense and twisted as you journey through the lands far outside City 17.

Portal, somewhat of a mind game, is an interesting concept. Place a person is a small room with impossible obstacles and then hand them a gun that shoots two-way portals. Through the levels, the Challenges get tougher and longer. They begin to require more thinking as the levels go on, but so far this is the most “fun” game of The Orange Box. There really, at this time, is very little along the lines of a storyline, though some is explained during the final levels (along with Half-Life 2 Episode 2’s Final Levels). As far as a sequel, well … I am not sure how they could make it work, but it would be good idea for them to try. The Portal Technology of the gun being used by the game engine is some of the greatest parts of a game engine I have ever seen. However, it will not take very long to complete, for the game is a little short on the amount of levels.

Team Fortress 2, what can I say … I never played Team Fortress. I cannot compare this game to its previous version because of that. However, I can say that if the previous game had any bit of the genius used in this game it was almost certainly a great success. This is the only Multi-Player game in the Orange Box, so the Multi-Player aspect will be reviewed from this game. This game is … different, to say the least. It is a major change than what was previously shown for it. This is a game that was in Development Hell, as it had not been heard from in years it was listed as a game that was as dead as Duke Nukem: Forever. I cannot say I like the wait, I hate to see any game go into that stage, but what they have come out of it with, well that is up to you to decide whether it was worth the wait. Keep in mind that they took a more humorous approach to this game, and there is a lot of comedic parts added in it, as seen from some of the characters. The locations of the maps are solid locations, and so is the online play. It is a solid shooter that you will have fun playing on repeatedly. The Different classes available also add levels of use to the qualities they have. (Ex: Engineers can build Turrets, Dispensers, and Portals) The control is very similar to the system used in Half-Life 2, so it should not be much of a switch.

As Far as Graphical Quality, well this presents an issue. Half-Life 2, and its games, along with Portal used similar texture quality. They both give you a very real looking game, but Team Fortress 2 decided to go another way with their game. A major change in the game was its cartoonist graphics that add a level of humor and fun to the game. Nothing in lost from the graphics in either, it is just that they are very different looking. Overall, the graphics are some of the best in current games. On the other hand I have no trouble in the sound area of the game, they are both Top-Notch and deserve a rating that goes beyond the levels that I set for this review. The sound effects go hand in hand with the graphical effects and draw you into the game. Finally, there is the control of the player and the environment. If I even have to go into this for you to know it there is a problem. In the Half Life games, you have the Zero-Point Energy Field Manipulator, aka the gravity gun; in Portal, you have the Aperture Science Two-Way Portal Gun. There is no lack of control in this game. Everything from picking up and moving objects, to moving through portals to maneuver the environment.

Overall, the game scores Thirty-Seven point Five points out of forty, the highest score of this gaming review. It is definitely worth buying for any fans of the Half-Life series, Team Fortress, and Valve Products, along with your everyday gamer looking for the next best game.

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| The Orange Box     –              37.5 / 40 |

| Halo 3                    –              37    / 40 |

| Call of Duty 4        –              36.5 / 40 |

| Guitar Hero 3         –              36    / 40 |

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Return of the Xenophobes

Reports from Corellia have shown an increasing amount of activity in an ‘up-and-coming’ human supremacy movement. More and more disgruntled members of society are actively speaking out against many of the non-humans that live within Corellian space. Those of us who were more self-aware of the ‘glorious’ empire in which we used to inhabit would remember the Humano-centrism and ‘Human High Culture’ which permeated much of Imperial society.

Here at the VE, it’s hard to imagine an upper class elitist system, where non-humans were segregated and even discriminated against. Iconified as the “Non-HuMan” or nHm classification, this purist attitude started to die out after the death of Emperor Palpatine in 4 ABY. However, a group of individuals calling themselves the “Human League” are apparently trying to re-live this ideology.

With Corellia still reeling from the Battle of Tralus, and with the entire sector suffering from a post-empire slump, disgruntled individuals serve as excellent recruits for this charismatic and extreme movement. Who better to blame than the aliens?

This new move is bizarre as it is unwelcome. ‘nHm’ classifications also included females and droids, but the “Human league” seems to be more lenient with the former. The League also holds a deep hatred for the growing “New Republic”, and the self-appointed ‘Jedi’ Luke Skywalker. People who have come into contact with the League have speculated that this group is trying to iconify everything they thought the Empire stood for, as they seem to hero-worship Palpatine and Vader.

This is not to say that this group is Imperial friendly. Ignoring the fact that the VE does not condone racism or xenophobia of any kind, since the Human League at the moment is comprised mainly of Corellians, the fanatic isolationism that most Corellians secretly harbour is a key point to the League’s manifesto.

We here at VE Today have decided to issue a general warning to all citizens that frequent Corellian space. The resident Imperial government is friendly with the VE, and have said they will try and protect any visitors, but please, if for no-ones sake but ours, please be careful.

We will keep and eye on this troubling movement, and keep you up-to-date with the latest happenings.

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Making of a Prop

January 09th, 2008 | Category: News,Star Wars

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Connector hoses, Jedi Communicators, Helmets. Most if these you can make in your own home with your everyday basic items. Prop building has always been part of making the magic on screen. Some props one would be amazed on what items are used to make what we see from the movies or what is used in them.

Take the Scout Trooper Helmet. One can easily buy a Rubies off the internet or in a costume store. However to make it look just like it came off from the set is another thing entirely. Take the below picture for example. This is what a rubies, normally looks like when one orders it from an on-line store.

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Now the one above actually looked slightly worse when it came out of the box. It looked as if someone had sat on it during a hot day. Therefore it had to go into much needed work. One of the first things needed was to re-shape the helmet with a leather belt strapped around it and then re-heated to form it back to the shape wanted. Once that was done the next step was the “Snout”. The small black knob on the end had to be cut out and a Sink Aerator was placed in there and the outside painted black. The remaining painted areas had to be painted to the correct color or Grey and the black outline to go across the top area above the breather.

The Ears on the side of the bucket had to then be cut out and a wire mesh put in it’s place to have the effect real. Also it makes it allot easier to hear out of. It’s hard to see in the pictures but the eye plate had to be cut out and replaced. The inside had plastic and eye site was extremely poor. Also you could see the outlined plastic viewing into it. The Faceplate was next and you had to revers the bolts that held it together and then glue on small button covers on the outside (painted grey) to cover the ending of the screw. For an added realism effect the inside of the visor (from the outside view) was caulked to make it look as one piece.

Sounds pretty simple but it’s allot of work. Rewarding in the end and that is only one prop piece. Allot of the weapons can be made from the original Kenner toys from the original movies. Mainly re-painted to look real. Some use molds and cast Resign weapons. A few Jedi Props such as the Jedi Communicator that Qui-gon had I have seen made from a Ladies Razer (Venus) with a few washers and nails added as well as paint. Many things are made and used for the props. I just touched on a few basic ones that don’t need to go into too much detail. However one of the best props that has been seen in the movie would be the ice cream maker… Yea.. that doesn’t need much explaining
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