Archive for the 'Star Wars Role Playing' Category

Corporation’s Stop making new HK’s, A brief look at History

Tuesday, January 1st, 2008

The known HK (Hunter Killer) droids have stopped being made.  Apparently the newest unit HK-77 was recalled because it was short circuiting whenever it accessed it’s advanced programming on rifles.  After the HK Corporation fixed the faulty programming, it did a full diagnostic’s check on the Droid.  Apparently, the Droid’s were unsafe near children, targeting them for being potential threats.

HK-Series Assassin Droid’s were Assassin droids designed to look and speak like Protocol Droid.  Having the same language function as a Protocol droid, they doubled as such.  The HK Droids took pride in what they did.  Some even developed personalities that were Sociopathic or sadistic.  Others never really thought Independently and were usually just Protocol Droids.

Assassin Droids were made illegal to purchase in large quantities a long time ago.  People looking to buy Assassin droids can still buy them for Personal use, mainly only buying one or two. The HK models are one of the oldest Models still in use, the first called HK-01.

HK-01 was more of a prototype, to see if there were any logistical errors.  There was, HK-01 had developed his own personality and became self aware and tried to start a Droid Rebellion.  He “fixed” droids so that they would attack sentient “meatbags” (the HK’s word for Human or Sentient life) on sight.  The Old Republic put it down, although it lasted for some time.

The next model was was HK-24.  Most of these models were purchased by Adascorp to find and retrieve a man by the name of Gorman Vandrayk (a mechanic on the run with a fugitive) and used for security personnel on the ship Arkanian Legacy.  The HK-24 model seemed to be fine, and only reason it was replaced was for improvements.

The next model was  HK-47.  This model was the most famous model, since it did many things that benefited the galaxy.  This droid was constructed for hunting a certain religious sect that doesn’t exist anymore, it helped protect the Old Republic, but it also tried to take over the Galaxy, starting with Mustafar a few years ago.   HK-47 had a few personality traits and flaws that weren’t common in other HK droids.  He loved to kill, almost to excessive tendencies, The Droid also thought he was vastly superior to all other Droids and all other life forms, and another odd trait that now all HK Units seem to share was his speech.  He would add a label onto all his sentences.  This model was mistaken for a Protocol droid the most, so much in fact that he called his Assassination programs, his “Assassination Protocols” .  This model also described love and some other words falsely, saying that love was shooting someone in the knee caps with a sniper rifle.

The next model was HK-50, the exact thing as HK-47 just more having more programs and a self destruct sequence.  Another HK model was made called the HK-51, nearly identical to HK-50 only more adept at killing members of a certain religious cult
The HK model should have ended exclusively there.  However, HK-47 had survived 3000 years on Mustafar.  He created 3 other Models,  HK-58 Aurek, HK-58 Besh, and HK-77, each one designed to do something else.

Wanted: Han Solo Dead or Alive

Monday, December 31st, 2007

The Vast Empire has put a bounty out on Han Solo, a Smuggler with known ties to the Rebels. His ship is a YT-1300, heavily modified. We now know that he has compartments in his ship big enough for people to hide in, so be on your guard Bounty Hunters.

Ship’s Name: Millennium Falcon

Partners/Accomplices:
Chewbacca, a Wookiee smuggler,
Lando Calrissian
Past History:
Worked for Jabba the Hutt (Fired)
Pilot for the Ylesian Dream
Used to be an Imperial Pilot (take caution in the skies)
Smuggler (Started on Nar Shaddaa, worked for Jiliac the Hutt and Jabba The Hutt
Han Solo stopped an invasion at Serpico. The Imperial Army tried destroying Serpico by smashing another planet into it to destroy the local Wookiee population, Han evacuated the Wookiees and got away safely. There was only 1 casualty, his faithful friend Chewbacca.

Reward for Dead: 10,000 Credits
Reward for Alive: 50,000 Credits

Star Wars Role Playing

Monday, November 26th, 2007

So, you are sitting in front of your computer, browsing the World Wide Web for Star Wars Role playing organizations. It can be a long search of almost unlimited amounts of sites. Believe me, we have all been in that situation, but after reading this article, you shall see there is a solution. The Vast Empire is a Star Wars Role playing Organization that was created in 1998, that’s founds itself on the basis of Fan Story Writing, Gaming, IRC, and many others.

The Story of the Vast Empire takes the role of an Imperial Faction during the Thrawn Era (Nine ABY). In this time, the galaxy is split into Factions, still locked in the state of war. The Emperor has been dead for Nine Years; the Empire has split into Factions fighting for control. Grand Admiral Thrawn rose to power and has control of the Imperial Remnant, the main faction in the Galaxy. Meanwhile Across on the other side of the Galaxy, Grand Moff and Dark Lord Kadann has formed an equally formidable force of his own.

Joining the Vast Empire is easy, just go to the Vast Empire Application and go to the “Join the Empire Now” Link at the Bottom of the page. Once you fill out the necessary information, you get your choice of Division. Your Primary Choices, through others will be available later, are the Storm trooper Corps or the Imperial Navy. In the Storm Trooper Corps, you will do everything from Stealth Recon, to Attacking New Republic Bases, to Guarding the Kitchen for your Barracks. In the Imperial Navy, you will go anywhere and everywhere enemies of the Vast Empire try to hide in space, Fight off New Republic and Pirate Fighters and keep the peace allowing for a safer travel through space. The Choice is yours

Regardless of the Division, you will progress from a trainee to a member of a squad/squadron and then into command positions. Along the way, there are many other opportunities to go different ways. There is the Engineering Corps, home of the Vast Empire Today. In addition, there is the Dark Jedi Order, home to the elite of the Writers in the Vast Empire. Neither of those two side divisions are required, but they allow people to continue their story in new and exiting ways that the main divisions cannot do.

Through Story, you build you character, their personality, their soul. You are in Direct Control of how they act, talk, behave, and how their do their duty. The galaxy is changing and your character can have a direct effect on the balance of Imperial control over it. Millions of star systems are at stake, an almost endless amount of lives hang in the balance. The New Republic, the Pirate Forces, the Imperial Remnant under Thrawn. The work of a trooper/pilot is cut out for them, never a moment where there is no conflict. If it is not a Raid on an outpost, it is an attack on trade routes. The Galaxy is always changing, evolving, growing.

Through Gaming, you can show you competitions, and your skill in the battlefield. Almost all Star Wars Game Titles are supported by the Vast Empire, along with a few non-Star Wars Games. At times, there are competitions that go on, anything from the Outer Rim War to the Elite Squadron Competition and many more.

Through the IRC server and its many channels, you will be able to communicate with the Vast Empire’s Members, gain knowledge, plan gaming matches, coordinate Story Posts; it is limitless as to what you can do. With channels ranging from Squad/Squadron to channels for gaming and general communication; IRC is a major element of the Vast Empire that every member should use.

The Imperial Network is the keystone that ties it all together, with its many elements. It has many sites in the network, all with different purposes.

* The Main Vast Empire Page, where VE News is displayed along with links to the other pages
* The Storm trooper Corps and Imperial Navy websites, where Division Specific News is displayed along with links to Division Pages
* The VE Wiki, a newer element that has grown into a crucial part of the VE
* The First Galactic Bank and Roster, where Account information is stored. Along with The List of Squad/Squadrons and lists of members to them.

* The Imperial Center Store, where members can purchase, using Imperial Credits, items like blasters, armor, and star fighters.

* ImperiTrade, the stock market of the Vast Empire. Stocks Vary with activity and other misc. things.

* And Many More

There are many Star Wars Role Playing Elements awaiting you in the Vast Empire, the galaxy is waiting; but are you ready for it.

Naval Ranks: Part One of Three - Enlisted Ranks

Monday, October 15th, 2007

Through the life of any Enlisted Imperial Personal in the Imperial Navy, from a Cadet in the Vast Empire Imperial Naval Academy to life in one of the Star fighter Squadrons of the Imperial Navy, a pilot will go through many ranks all with different rewards and responsibilities. When a Person first joins the Imperial Navy, they are entered into the Vast Empire Naval Academy (VENA) and given the rank of Crewman. As a crewman, their responsibilities are entirely based on graduating from the VENA Flight School and then after taking the Aviators Exam, Being placed into a star fighter squadron. They make Six Hundred ICs per month; Five Hundred for having the rank of Crewman, and One Hundred for having the position of a Trainee.

The next step in their career is to take the Aviators Exam, which then sets the first crossroad for their career, the opportunity to skip one rank entirely. It all depends on their grade on the Aviators Exam. If the pilot passes the Exam they earn the rank of Leading Crewman, they are placed into a star fighter squadron, and receive the certificate of (=A=). As a Leading Crewman, their responsibilities are simple, to be active in the squadron and in the Vast Empire as a whole. Their pay is raised from Five Hundred to One Thousand ICs for the increase of rank, and their pay is raised from One hundred to Five Thousand for the increase of position from Trainee to Flight Member. Also Depending on whether or not they are placed into an Elite Squadron also affects their position pay. If they are placed into an Elite Squadron as an Elite Flight Member, their position pay is raised from One Hundred to Seven Thousand Five Hundred.

If they pass the Aviators Exam with Distinction, their rank skips Leading Crewman and jumps directly to Senior Crewman. As a Senior Crewman, their responsibilities also are simple, to again be active in the squadron and in the Vast Empire as a whole. The major difference is in their pay rate. They are paid Two Thousand ICs per months for their rank, though they still have the pay of Five Thousand for being a member of a flight in their squadron.  Also instead of receiving the basic certificate for completing the exam, they receive the Certificate with Distinction, (=*A*=). If the pilot does not pass it with distinction, then they are able to receive the rank of Senior Crewman by showing consistent activity in their squadron. Once the pilot reaches this rank, they have a feel for how things in the Vast Empire and the Imperial Navy function. They then begin their Journey to the ranks of Petty Officers, growing and gaining leadership as they go. In addition, while a Crewman they have the verbal addressing of Crewman or Mr. (or Ms. when it applies)

Once a Senior Crewman gains the experience in their squadron, they are no longer called a rookie pilot, and they begin their journey into the rank of a Petty Officer. This begins with the rank of Petty Officer Second Class. This begins their time where the go from learning the ropes, to teaching them to newcomers. Their responsibilities also shift from learning to being active, story writing for their squadron, and getting in reports weekly. Their Pay rate also changes again, as it does with every rank, the Pay raises to Three Thousand for Rank, with no change to position. In addition, with this rank they gain the ability to take the Senior Aviators Exam. This sets the next crossroad in their path, with another ability to skip a rank.

The Senior Aviators Exam, the second of the VENA exams, gives questions relating to a pilot in a squadron (as apposed to the Aviators Exam, asking questions about basics of the Imperial Navy.) and the Imperial navy. If a pilot passes the Senior Aviators Exam, they receive the rank of Petty Officer First Class, and have the ability show that they have experience in their squadron. In addition, they gain the certificate that goes with completing the Exam, (=SA=). With limited changes in responsibility, the change shows in their pay, where their pay changes to Four Thousand ICs per month for their rank, with again no change in position pay. However, there is always a way to skip this rank, and more onto the next higher rank up the chain.

The rank of Chief Petty Officer is given to those who passed the Senior Aviators Exam with Distinction, and gives them the certificate of (=*SA*=). In addition, this rank can be achieved my showing major amounts of activity while in the rank of Petty Officer First Class. In this rank, there are major changes in responsibility and pay rate. If they only keep the rank, position, and its limited change responsibilities, their pay is raised to Five Thousand for the Rank Pay. However, with the new rank they gain the minimum rank needed to hold the position of Flight Member of a squadron. If this is so, the position pay is dependant on the element of being in an elite squadron or not. If they are not in an Elite Squadron and are a Flight Leader (FL) their pay for position is raised from Five Thousand to Ten Thousand. If though they are in an Elite Squadron and are one of the squadrons Flight Leaders then their pay is raised from Five Thousand to Fifteen thousand for their position. However, while a flight leader is not all about the increase of pay, you now command four other pilots into combat, guiding them with all you have learned. Nevertheless, you are under the watchful eye of your Squadron Commander, who will be there when you are asked something that you do not know. This also requires a more detailed report to be sent, that keeps your Squadrons Executive Officer and Squadron Commander informed in how the Flight is functioning.

The next two ranks are very similar in responsibility and rewards. The Rank of Senior Chief Petty Officer is given to experienced Flight Members and Flight Leaders showing leadership in their Flight. The Pay for a Senior Chief Petty Officer is raised to Six Thousand for the rank pay. Similar to the Rank of Master Chief Petty Officer which is given to Pilots and Flight Leaders who have a long history of leadership and activity. Though the responsibilities only slightly change, the pay raises to Seven Thousand ICs per Month for the rank pay. Nevertheless, as with any rank after taking the Senior Aviators Exam, there is the opportunity for Pilot Skills and Studies. (Also, you can have the verbal addressing of “Master Chief”.) This is the last rank in your time as a Petty Officer, and it makes way for a stronger role in squadron operations, the ranks of the Warrant Officer.

The beginning of your time as a Warrant Officer begins similar to that of a Petty Officer, with the rank of Warrant Officer Second Class. Pilots receive this rank by showing great conduct and activity. In addition, as always there is an increase in your pay rate. It changes from Seven Thousand to Eight Thousand ICs per month for rank pay. Thus, this rank is where your leadership is to show, by going back to the VENA to take a trip on the “Road to the Master Aviator Exam”. It begins with the technical Exams, where you learn the in-depth parts of the equipment you carry and fly; it also includes a section of a Tactical Exam. Then you move into the Leadership Exam, where you show how you would handle leadership situations to the best of your ability. Once the Technical Exams and Leadership Exams are Complete, you have the opportunity to move onto the Master Aviators Exam. This is where you skill as a pilot is tested to extreme levels; its purpose is to see what you know and how you handle situations. Once you complete that, you are awarded the proper certificate and rank.

Depending on if, you pass with distinction or not you go to different ranks, positions, and get different certificates and pay. This is done in a very similar way, if the pilot passes the Master Aviators Exam he/she is moved up one rank, but if he/she passes with distinction, he/she is moved up two. If they pass without distinction, they receive the Master Aviators Exam Certificate, (=MA=), they will be raised to the rank of Warrant Officer First Class, the second highest rank a pilot can receive without commission. At this point, they have to take a leadership position before they can move up any more into the chain of ranks. Also with passing the Master Aviators Exam, they become eligible for the position of Squadron Executive Officer. That would bring your pay rate to, Nine Thousand ICs per month for rank, and again depending on whether they are in an elite squadron or not, Fifteen Thousand for a Non-Elite squadron Twenty-Two Thousand for being the XO of an Elite Squadron. Although there is always the change that happens if they pass the Exam with distinction, If this be the case then their rank will be raised to the highest possible without distinction.

Now, the pilot will look at their career, and they will be at one of their most proud moments. They have reached the point of the highest rank a pilot can receive without commission, Chief Warrant Officer. They can achieve this through activity or distinction in the Master Aviators Exam, and by doing the distinction they earn the certificate of distinction, (=*MA=). At this rank they would already have a leadership position in their squadron, the changes to responsibility would be small, mostly just being a good example for the younger crewmen who will look up to them. They pay again would change though, going up to the Enlisted Maximum Rank Pay of Ten Thousand ICs per month. This is also the time where Command Internships are available, which get future officers out of their squadrons and onto capital ships to learn how to command to the highest ability. Either way, at this point in a pilot’s career, leadership is necessary. They must show massive amounts of activity and leadership to continue on their trail to a Commissioned Officer Rank.

The Pirate Threat

Sunday, October 14th, 2007

There is a growing danger in the surrounding systems of the Vast Empire. Before you even begin to think it, no, it is not the New Republic or even planetary rebellion; it is the threat of Piracy, and it is beginning to make an impact on Imperial Trade and Transportation. Our systems are not safe from these criminal enterprises trying to make a profit by hijacking cargo and stealing ships. More recently, the Vast Empire’s Trade Convoys have come under siege by Pirate Forces. The allure of credits attracts people to their cause, which in turn costs the Imperial Tax-Payers millions of Credits in rebuilding and replacing ships and cargo. The Vast Empire is being forced to also pay millions of credits in the costs of building defenses for stopping this pirate insurrection. Theses attacks force them to build armed defensive forces on peaceful trading planets, to build space defense fleets orbiting planets with little to use to anyone. They must build these forces only if to keep the imperial presence in the areas. The troubles that these pirates have caused to the Imperial People have only become more visible in the recent weeks

      Recently, a Vast Empire Bulk Transport Convoy, made up entirely of Bulk Freighter Class Transports Crafts, was sent out to go and re-supply Out-laying Imperial Colonies and Outposts. It was scheduled to make a pass of Rakata Prime, when all contact with the Convoy was lost. The last message received from the convoy was an emergency distress signal. It read as following:

     “To any Imperial Friendly ships, this is the Vast Empire Transport Convoy Omega; we are under siege from unknown pirate forces. We are declaring a Code Zero, and are asking for re-enforcements, we are an unarmed convoy and are taking major damage. We have been driven off our original course and we are unsure of our location. Our last known coordinates place us somewhere near the planet ****** *** (location censored from public transmission).

     Though the exact location of this convoy is unknown, as shown above the Vast Empire Naval Command does has a last known location, in which to begin a search for the missing convoy. However, it is unknown how the situation will be handled. Nonetheless, this is just one of many recent pirate attacks in the outlaying systems of the Vast Empire’s Influence. One month ago, a medical supply convoy was attacked and destroyed near Rakata Prime. This leads most to believe that the majority of pirate activity is located in the space near and around Rakata Prime. The problem that faced now is that the area surrounding Rakata Prime is home to Imperial Colonies and Outposts that are in dire need of supply, and these pirate attacks leave the area defenseless to New Republic Expansion. This would throw the balance in the systems, putting power into the hands of the New Republic and Pirate Criminal Enterprises.

     The Vast Empire Imperial Navy declined to give a statement onto how they plan to handle this, but it can be expected that in the coming weeks, ad the attacks continue, action of some kind will be taken. Our Sources in the Vast Empire Imperial Navy tell us that the matter is being discussed inside the leadership of the Imperial Navy, and they may reach a decision very soon, at which time they will release a statement and beginning their operations to handle the situation.

News on the March!!!

Sunday, September 16th, 2007

Life on the front lines isn’t easy, as any of our brave boys will tell you! But our fine soldiers and flyboys keep going strong, through all thrown their way. And now, with the largest battle of many of their lives looming over them, it seems that the Stormtrooper Corps and the Imperial Navy are about to get the test of their career. The Phase II Joint Mission is set to be a great trial for our armed forces, but they shall no doubt, come through victorious. Throughout this battle I shall be giving you, dear readers, direct coverage from the frontline, including squad by squad/squadron by squad/squadron reports, the overall success rate of each division and of the VE as a whole. So,without further ado, here is installment number one of “News on the March!”

Army

Dark Dragoons

Yes these brave boys were one of the first to fight, their objective being an MC-90 in the New Republic shipyard. Led by squad commander Yillis, they have bravely battled their way to their target, with only one casualty, Sergeant First Class Zafo, who has been recuperating well.Now awiting further orders, this squad seems to have done admirably well.

Wraith

Wraith squads target was a shipload of alchoholic beverages intended for Republic consumption. But no drink for the enemy today, no sir! Wraith squad has appeared to have boarded the ship and it is, although somewhat shakily, making its way towards the enemy fromation.

Raiders

Raiders squad is a multi-enviroment squad, meaning that they often operate under zero-gravity conditions. Today was no exception as they swooped down upon the Golan II fire platform,exploiting a gap in the Republic shields that shall no doubt pove to be their un-doing!Reports from this section of the battle field are sketchy at best, although it is known that Raiders are close to their objective, which is to take the bridge and disable defensive systems. We’ll keep you updated folks!

Navy

Kaph

As an elite squadron, Kaph has a lot of pressure on it to be the best, but, according to predictions, this squadron shall not dissapoint. As I write this, pilots from Kaph are taking off from the SD Rishi, and are heading to battle.

Nazgul

Nazgul squadron is currently undergoing flight simulation training, readying themselves for the battle ahead. No doubt that they’ve got an ace up their sleeve.

Imperial Probe Logs Reveal Dirtier Side of the Galaxy

Thursday, September 13th, 2007

The VEToday has recently called in several probe droids that were deployed many standard years ago, some dating to around the first Death Star. Several probes even predate the Galactic Empire. Contained within the memory banks of these droids are the mountains of data that has been collected. Unfortuanately so much data was recorded that the probes began to overwrite the video files with only sound clips. This we have several years worth of sound clips and no video to help us understand what is going on. Many sound clips are even broken up and static can be heard in several places.

A majority of the clips are just boring banter between people or nature sounds. Some of the clips are much more… questionable. We’ll let you be the judge.

  1. I haven’t seen him. It’s possible he came in through the south entrance.
  2. Ten thousand?? We could buy our own ship for that!
  3. Young fool… only now, at the end, do you understand
  4. I don’t care what you smell, just get in there you big lug!
  5. She may not look like much, but she’s got it where it counts, kid.
  6. Even I get boarded sometimes.
  7. They came from… behind!
  8. [static] lets blow this thing [static]
  9. credits will do fine
  10. Pull out Wedge, you’re not going to do much good back there.
  11. Look at the size of that thing
  12. I’m not afraid … Oh, you will be. You will
  13. Your father wanted you to have this when you were old enough, but your uncle wouldn’t allow it
  14. It’s no good down here, I can’t maneuver!
  15. “Goooooooooooooooooood….” *hissssss* “Gooooooooooooooooood….”
  16. There’s an awful lot of moisture in here.
  17. Stabilize your rear deflectors… Watch for enemy fighters.
  18. Impressive. Most impressive. Obi-wan has taught you well.
  19. You came in [static] -ing?
  20. Stay on Target, Stay on Target!
  21. Would it help if I got out and pushed?

Needless to say, most of us are disturbed here at the VEToday, There are a few rare reporters smiling strangely at some of the comments. I made a mental note to avoid them. Laughter is fine, but that look… *shudder*

Anyways, Imperial Intelligence has analyzed each sound clip and compared them to accurate historical files, we have determined the following:

  1. Rebel soldier in Hoth Base -> to Princess Leia on trying to find the entryway Luke used on Hoth. The context of the entryway is questionable.
  2. Luke Skywalker -> Obviously outraged at the prices of the Jawa “entertainers.”
  3. Emperor Palpatine -> We have no desire to determine what he means by “end”
  4. Han Solo -> Once again, we didn’t ask
  5. Han Solo -> We sure hope he was talking about his ship.
  6. Han Solo -> We had to run in circles for 5 days to get that image out of our heads
  7. Gold 5 -> We think there was something wrong with that
  8. Han Solo -> You can figure this one out
  9. Qui Gon Jinn -> Trying to get the prostitute to accept his form of credits most likely. Although jedi were forbidden to love, nothing forbid the other thing
  10. Luke Skywalker -> “Pull out” and “back there” says it all
  11. Luke Skywalker -> Do we have to explain this one?
  12. Luke Skywalker and Yoda -> It can explain itself
  13. Obi Wan Kenobi -> Passing on a family item… the vibration like noise that came after was not reassuring
  14. Gold Leader -> That is wrong.
  15. Lord Vader -> We are not quite sure what cybernetic enhancements he got
  16. Han Solo -> No comment
  17. Gold Leader -> Watch you hole in other words. Perv.
  18. Count Dooku -> We skipped this one
  19. Princess Leia -> emphasis on the second word
  20. Gold Leader -> So wrong. Did we mention Gold Leader is a perv yet?
  21. Princess Leia -> We are starting to think Leia might have been around the block

In addition, only one probe droid was able to provide us with an image. The sound clip that comes with it scares the living jeepeers out of us:

“and now, princess, we will discuss the location of your rebel base” *thwrum thwruuum thwruuuuum*

No comment.

Eclipse Class Super Star Destroyer for Sale?

Tuesday, September 11th, 2007

One of the most deadly weapons of the galactic empire and its remnants, the Eclipse class super star destroyer, has been in use since Zero ABY. It was manufactured by Kuat Drive Yards, but mostly came into use Six years after the battle of Endor. The first of its class, the Eclipse, begun construction at the Kuat Drive Yards orbiting Kuat in Zero ABY. The majority of the ship, including the axial super laser and other weapons, was completed in Four ABY, the entire time crime lord Tyber Zahn had been watching and planning for the right moment. In Four ABY he took the moment by surprise and launched an assault onto the Kuat Drive Yards. He had coveted the Eclipse Class Super Star Destroyer Eclipse for four years now, and he wanted it. Though the axial super lasers were not as strong as the one that was on the death stars, the axial super laser could destroy a capital ship or rip through a planetary shield and leave the surface as a dead wasteland. Also this particular Eclipse Class Super Star Destroyed suffered from constant axial super laser breakdowns, which caused later models to lower the power of the axial super laser in an attempt to fix these breakdowns.

But Tyber Zahn overlooked these problems and attacked the Kuat Drive Yards during another assault, but the other assault was one by the Rebel Alliance. He managed to hijack it during the battle, and his original plan was to steal the ship and the valuable data onboard the databanks of the Eclipse. He then had control of the most powerful starship in the galaxy and used it against the forces of the Galactic Empire and Rebel Alliance during the battle. He destroyed much of the forces of the Galactic Empire and Rebel Alliance, and forced the Rebel Alliance to jump to hyperspace and retreat. Though the Galactic Empire did not retreat, instead they called in reinforcements to attempt to retake the Eclipse. The reinforcements were not able to do much before Tyber Zahn activated the axial super laser and fired onto the Imperial forces, and left the Consortium fleet to destroy the rest. While he had control he downloaded all the data out of the databanks and then left the Eclipse for the empire to recapture before leaving the system. He knew that the biggest and strongest starship in the galaxy was too big of a target for an underground organization to control.

The Eclipse Class Super Star Destroyer is one of the largest capital ships ever built. It boasts a massive sixteen thousand meters in length. It has five hundred fifty Turbo laser batteries, and five hundred heavy laser cannons, and that’s only the laser based weapons. It also has two hundred fifty concussion missile launchers and seventy five ion cannon turrets. But sometimes destroying the enemy is not the objective, which is why it has weapons on it to destroy you, but also ones to stop you. It also has the features that allow it to make rapid hyperspace jumps at a moments notice. It has a Class Two Hyper drive system, along with a Backup Class Six Drive. Even outside of hyperspace it has the speed to dominate a battlefield in space. It can cruise at a maximum of Sixty One MGLT, this allows it to fill the role of a High Speed Battleship along with it’s many other roles.

It can also be used as a mobile command center for the empire. It can hole massive amounts of ships, vehicles, and troops. It has the capability to hold Six Hundred TIE Interceptors and Ninety Six TIE Bombers, and still have docking ability for Lambda T-4a Class Shuttle Craft and similar craft. It also can carry a ground force that could take control of any planet in its path. With One Hundred Fifty Thousand Ground Soldiers along with One Hundred All Terrain Armored Transports (AT-AT). It also carries five prefabricated garrison bases, for establishing a foothold on a planet and giving a base for the troops. Also with its Six hundred Thousand metric ton cargo capacity and ten year consumables, this ship has the ability to wonder the space watching, waiting; waiting for the order to strike, where it will jump out and dominate all in its path. It can operate on a skeleton crew, with only Eighty Eight Thousand Five Hundred Crew Members, and still pummel a Mon-Calamari Cruiser to oblivion.

Its strong might and sleek design makes it a frightful sight when it jumps out of hyperspace into your local system. Once you saw it though, there was no chance of escaping; The Eclipse class was fitted with Ten Gravity Well generators along with seventy five ion cannons. It could impede your hyperspace jump capability of stop you dead in space. Its One hundred tractor beams can then either pull you into the hanger bays for inspection, or boarding, or tear you apart by pulling all over until your ship bursts. This makes it one of the most powerful, fast, and also one of the largest star craft in the galaxy today.

You may be asking yourself, why this information matters at all. The reason may shock, scare, and surprise you. The Eclipse Class Super Star Destroyer was recently located on the Holo Net, listed for sale. It was discovered by Imperial Holo Net Security Forces that there was a Holo Net auction for an Eclipse Class Star Destroyer, with a starting bid at Ten Billion Imperial Credits. Through tactics, which they would not disclose for security reasons, they were able to trace the auction to a Housing Station orbiting Abrae. Recently released information states that the man who was running the auction, a former Imperial Naval Officer, was attempting to make the money to pay off a variety of transactions, bounties, and loans. He is currently in transit to an undisclosed Imperial Prison Colony, listed, where he awaits an Imperial Court Hearing to determine what exactly he will be sentenced for, though it is expected that he will receive no less than life imprisonment on an imperial penal colony. The auction was taken off the Holo net, and currently all credits put into the auction by potential buyers are being used as evidence in the case. After the hearing the credits will be returned to they buyers, unless it is determined that there was a malicious intent of gaining this craft. The Imperial Holo Net Security Forces had this to say,

“Recently our investigative squads located a fraudulent auction on the Holo net auction channels. It was found that an Eclipse Class Star Destroyer was listed for sale at a massive amount of imperial credits for the starting bid. This action was taken down by our forces, and the auction posted was arrested, he currently awaits a hearing. There we will determine his imprisonment location and time. We currently have no more details for the media, except that any credits that were placed on this auction are being used as evidence and will be returned after the hearing unless it is found that the buyer had malicious intent.”

It is currently unknown when the hearing will begin, nor is it known who exactly bid on the Eclipse Class. But it can be speculated that any bidders will most likely be contacted by imperial security forces soon. The Imperial Holo Net Security Forces also urge citizens to report any outrageous or impossible auctions, similar to this one, to them immediately. They also urge you not to bid on the fraudulent auctions no matter how tempting they are. They also assured citizens that they will release more details as time passes, and that they have nothing to worry about. Details about Eclipse Class Super Star Destroyers can be found at the Holo Net Link Below.

Eclipse Class Super Star Destroyer on the ICS

Effective NPCs: A Suggestive Guide

Sunday, September 9th, 2007

Before beginning your post or story, you have to take some time to create your necessary NPCs if they are not already provided, unless you get lucky and don’t need a single one. You’ve thought about that post/story a great deal. So get a wiki page running and flesh out all your NPCs. The more your characters are developed as real people, the more your story quality will improve and the more story arcs you can expand upon.

Firstly, names. Choose names for your characters that should be easy to remember, and ones that your squadmates won’t have a hard time with. If you name your ally Xrtjamon it will stall the readers and they make just get frustrated everytime they see the name. Pick names that you like and are easy to work with. If the name is catchy, so much the better! (‘Cartwheel’ McCarthy for example.) In the wiki, make a page for each character with all of their traits and idiosyncrasies such as:

Physical Traits - use your imagination. There is an endless array of physical characteristics in the world. Make your characters different from each other. What color of hair do they have? Are they short, fat, skinny, tall, buckteeth, or bald? Does one have a speech impediment, a limp, a scar?

Habits - both good and bad for no one is perfect. At least one character should have some kind of quirky habit. Readers will remember.

Speech - Vary your characters’ speech as no one talks exactly like another. A character that is college educated speaks one way, and a character who has a speech impediment speaks differently. The more you vary your characters’ manner of speaking, the more interesting they will be. But don’t overdo it or the reader won’t be able to keep track. Having at least one character that stands out as a little backward or “different” will add a great deal of dimension to your story. Dialogue is what moves the story along, so vary it.

For example – Assume we have an uneducated young man, rough, with a mental disorder. Which dialogue should you use to bring this character to life?

“I wont do it, no matter how you try to convince me. In fact, you are causing me great turmoil.” Joey sat down, crossed his legs, and sighed.

Or –

“Hell no I ain’t gonna do dat! No way, man. What, yous think I’m a freakin idiot? You really on my nerves, man. Hey man, I gotta a gun that’ll fit in yer fat mouth real good, if yous don’t shut up.” Joey paced back and forth, mumbling to himself, picking something off his shirt that wasn’t there.


The first example is not true to the ‘Joey’ character at all. He sounds like any other person on the streets of Cephany, giving you no clues to his real personality. However, the second example tells you a few things about him; the manner in which he speaks shows that he is uneducated, angry, and rude. His actions tell the reader that he is seeing things that are not there, showing - not telling - that he has a problem with reality. In just a few sentences of dialogue, you have given the reader valuable information about ‘Joey’ that would take an entire page to tell in narrative form.

Moral/ethical/political/religious beliefs – Do not make all your characters with high standards. There has to be an guy who is dishonest, immoral, maybe a religious fanatic, and just an all around bad person or there won’t be any conflict between characters.

Hobbies - Does one of your characters love to paint and gets a lot of peace from it?
Does another like to watch holomovies and quotes from them? Or maybe a character just likes to be a couch potato and watch the latest holo flick. The sky is the limit here. Remember to write in their hobby as a means to further the story.

Like/Dislikes - What does your character dislike the most? Snakes? Space travel because of the helplessness feeling? The dark? What does he/she like best, what makes her/him happiest?

Your NPC must still be at least likeable in some sense from a writer’s perspective, but the glaring weakness has to form the underlying tension that drives his or her behavior.

You are free to make up people who are all your own in every way that makes a person human. The more your characters are developed, the more your squadmates and any other readers of your posts will come away from your story remembering them forever. Characters are what drive a story, and why should just your squadron lead the push? There is an endless variety of people you can imagine in this universe. Some even seem inhuman. Be brave. Lose yourself in creating characters that are unforgettable. The imagination is a wonderful thing.

Sample NPC 1 - Kent ‘Goblin’ Barlow

Goblin is an irascible oddball bringing new meaning to the word ‘weird.’ He enjoys a bit of a reputation as a fierce infighter. His loyalty to the Empire and peculiar enthusiasm are well worth his eccentricies.

A former comedian that was thrown out of the Tadath night clubs for his unusual brand of humor. Forced to find another source of income, he became a bouncer for a rather seedy nightclub in Tadath’s red light district, where he was fired due to his agressiveness against the people he was asked to remove.

Goblin tries to bring a smile to his fellow Stormtroopers, although these efforts usually result in a disturbed gaze. Occasionally he does actually make a joke that everyone laughs at, but those moments are few and far between.

Originally placed into Sceptre Squad, he was transferred to the Black Rose Squad due to the Squad Leader lashing out physically at Goblin for unspecified reasons. In what is declared ’self defense’ in the official report of the incident, Goblin broke both of the man’s wrists and neck.

He spent his four months in the Black Rose Squad trying to gain the attention of his Assistant Squad Leader without success before he was reassigned with his surviving squadmates to Eclipse, where he still continues his advances.

Sample NPC 2 - Peter ‘Cartwheel’ McCarthy

Originally a TIE fighter pilot for the Vast Empire Navy, he quickly earned the handle ‘Cartwheel’ for his favorite maneuvers. Peter McCarthy has an attitude that frequently gets him in trouble with superiors, which explains how he was assigned as a pilot to the Stormtrooper Corps. The Navy did not desire him very much, but did not have the necessary grounds to discharge him; and the Army required pilots to fly the squads into action. Naturally the Navy assigned their least favorite pilot to the Army.

Extremely skilled, his rank suggests a far lower talent and experience than he actually has. McCarthy, assigned to Eclipse Squad at this time, is greatly satisfying the Stormtroopers that are thrill seekers when he pilots their shuttles. Those that don’t appreciate a beautiful, perfectly executed triple-dive with a 720 degree barrel roll and reverse tail flip in a standard Imperial Shuttle generally don’t complain because their mouths are busy expelling their last meal.

Sample NPC 3 - Katrina Canters

Although rather young to actually be in the military, Katrina Canters excelled at her studies in school and entered Tadath Institute of Technology early as an engineering major. Rising to the top of her class, she caught the eye of the Vast Empire’s Engineering Corps, who offered to pay her college expenses if she would enter herself into the service of the Imperial Military’s Engineering Corps. Accepting, she was assigned to Eclipse Squad as a technician working under Andrew Hawkins while still studying to complete her college studies.

An extremely creative problem solver, Canters worked with Riqimo Pershaw to improve the prototype EAST suits, as well as create some other devices for the squad to use. Although she is rather stubborn in believing her methods and designs are better than others, she is easily befriended, provided that you are not a complete technological idiot.

Should you break something in the field that she worked on, Canters might refuse to talk to you for a few days, but will then flood you questions about the circumstances that caused it to fall apart, melt, or explode. (Her inventions tend to do the later when they have a serious flaw.) On the other hand, if the device worked perfectly, you will be bombarded with questions stating there has to be something she could improve on, and there is a slight chance that the next time you use the ‘re-perfected’ device, you will have a nice scar or cybernetic replacement to remember the occasion by.

Writing Tips ~ Part Two :: Character Development

Tuesday, July 17th, 2007

“Your thoughts betray you, father. I feel the good in you … the conflict.”
“There is … no … conflict!”

But that lends great depth to a character. Conflict. Whether internal, against another person, against an entire planet, against his or her siblings … according to cinematic and theatric tradition, development comes fundamentally from conflict, and the resolution of that conflict. Consider Revenge of the Sith (Episode III) and the aftermath of Anakin’s slaughter on Mustafar. We have these horrific scenes, bodies lying everywhere, and then we move to Anakin, looking out over a sea of lava, his eyes full of rage, a triumphant master of evil … and then that wonderful, wonderful slight movement of his head which reveals the glint of tears on his cheeks. Look at Return of the Jedi (Episode VI) — Vader after he meets Luke again, outside the AT-AT. Think of Vader’s slouched, helpless stance as he says that melancholic, almost wistful line”

“Obi-Wan once thought as you do … “

then clenching his posture again, and that bitter, agonised line

“You don’t know the power of the Dark Side … I must obey my master!”

This is not necessarily a call to make your characters angsty or constantly bewail their existence; it’s simply an indication that with conflict there is usually a desire, or at least an impetus, to resolve that conflict. Luke, innocent farmboy, the epitome of “The Good Guy,” is in conflict pretty much throughout all three films, too: In A New Hope (Episode IV) he’s in conflict against the Empire. He’s also in conflict with Han — a conflict which is resolved in spectacular fashion by Han saving his and the Rebellion’s collective butts! In Empire Strikes Back (Episode V) he’s in conflict with his own loyalties: does he complete his training, or does he save his friends — which brings him into conflict with Yoda, his own teacher. In Return of the Jedi (Episode VI), he’s obviously in conflict with himself — can he kill his own father (which brings him, interestingly, into conflict with the ghostly Obi-Wan on that.)

So my point is: Look for conflicts!

What’s your character’s relationship with his or her parents? Brothers or sisters? Squad? Friends?

How do your character’s goals fit in or cross paths with other characters?

And most importantly, look for conflicts not just for the sake of having them, but as wheels upon which to drive your characters forward.

Remember, the purpose of the development is the resolution of conflict, not the conflict itself!

Another method of development can be your character’s personality. What sets two gamblers, thugs, or other more-or-less identical character types apart and makes them individuals are their personalities? Even little details about appearance and mannerisms can help your players not only to visualize two otherwise identical characters but also distinguish between them- even though two characters may have exactly in anyother perspective.

The three basic tools for individualizing personalities are appearance, mannerisms, and motivations. if you even assign one distinct quality from each of these categories, and then play these characteristics up in your portrayal of the character, you can bring a character alive in the readers’ minds. Fortunately, it doesn’t take any preparation- improvisational comedians have been doing this sort of thing for years ;) In fact, the only tough part is remember how you portrayed a character previously, but with a few quick notes, you’ll have enough of a memory jog that you can quickly recall the character and play him again at almost a moment’s notice. (The wiki is most excellent for this)

It can be as simple as a few quick notes:
(”basso voice, acts superior, cracks knuckles when angry”)

Or some short headings:
(”Appearance: basso voice; Personality Traits: acts superior; Mannerisms: cracks knuckles when angry”)

With these simple tips, you will be on your way to better writing in no time at all!

~Doc