Archive for May, 2008

Star Wars Clone Wars – Augest 15 2008

May 21st, 2008 | Category: News

 

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 Well for what its worth Lucas seems to  keep changing his mind.  It was told  after Revenge of the Sith that  it was the last movie. Then we had gotten the cartoon tv shows of clone wars. Taking place right before Revenge. Now we have more! Another movie – Clone Wars: The Clone Wars- Once more. Yet this time it will be done in CGI and will be a two hour movie before eventually being broken up and placed as a tv show for cartoon network.

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It came as a suprise. Or should it?  That  sense the cartoon  became such a hit that a new  set was made. CGI becomming more and more part of our movies it only makes sense. With the eventual Live action TV series heading out in the near future, Star Wars will continue to live on. In this movie we  will get to see not only the older heros and villians but also  new characters. Such as Anakin’s Padwan Learner named Ahsoka. Thus far the cast  of the movie is  Anthony Daniels (C3PO), and  Matthew Wood (General Grievous)  and is directed by Dave Filoni.starwarstheclonewars-1.jpg

 

So as any Star wars fan I  can say this will be one summer movie I will not miss at all. Hopefully, many of you all enjoy it too and lets hope the CGI does it’s magic and  pulls the watchers directly in to the heart of Star wars once again on the Big Screen!

 

 

 

Pictures are taken from Fandago

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Star Wars: The Force Unleashed Part One of Two

May 09th, 2008 | Category: News

Since the first “Star Wars” movie was released, everyone has been in awe of the mind boggling ability that only a select few are capable of. The “Force” was first seen when Obi-Wan Kenobi manipulated the minds of a few stormtroopers in Mos Eisley. Since then, most every Star Wars game has come with some way to use the Force. The first game was Dark Forces 2: Jedi Knight, a then state-of-the-art game with amazing graphics and never before seen abilities. As gaming advanced, however, so did the amount of incredible feats you could accomplish.

LucasArts is continuing to advance the wonderful Star Wars universe with yet another epic video game. Star Wars: The Force Unleashed submerges it’s players into Darth Vader’s “secret apprentice” and promises to bring new revelations to the Star Wars universe. The intriguing story is set between Episodes III: Revenge of the Sith and IV: A New Hope. Players will assist the iconic character dispose of the traitorous Jedi, while at the same time creating decisions that could ultimately change the course of the character’s destiny.

As the name mentions, The Force Unleashed redefines the force as we know it. Not only does the game highten the scope and scale of the Force by taking advantage of never before seen technologies called “Digital Mollecular Matter” (DMM) that was created by Pixelux Entertainment and “Euphoria” made by NaturalMotion Ltd. LucasArts paired those with the “Havok Physics” system. Together, they created a gameplay so advanced it could only be used on the next-generation of consoles. DMM uses the physical properties of anything in the enviroment so that everything acts correctly- wood breaks like wood, Glass shatters like normal, etc. the Euphoria engine is for behavioral-simulation. It causes characters to act, move and even think like a normal human being would. As the enviroment changes around them, their behavior will adapt on-the-fly resulting in a different action each time.

Staying on the note of the different engines that run this incredible new game. Let’s disect DMM for a moment. DMM is a new, unprecendented level of realism for the new generation of consoles. Everything in the game has molecular properties that act as they would in real life. Whether it is a wall that you destroy, glass you shatter, or plants you make sway, anything visible is affected and moves without a single frame of animation. How does this affect the game? During an action, a Jedi manipulates the force like never before. It may be a simple force push that chucks a helpless stormtrooper, into a wall causing it to dissintegrate. Moments later, the cieling crumbles from the lack of support.

What about Euphoria? What is Euphoria? The answer is simple. Euphoria is a revolutionary behavioral simulator. What makes it so great is that it recreates the unpredictability of real life where no two instances are exactly alike. How does will this new engine benefit TFU though? Take a stormtrooper standing on a narrow bridge. Now, force push that same trooper. With Euphoria activated, the stormtrooper will begin stumbling and flailing his arms in an attempt to keep from falling to his grave. But maybe say there are now 5 troopers on that same bridge. Will they all fall or will they all live? No one knows because Euphoria is a simulated not a scripted engine. No matter how many times you try the same thing, you will never finish with the end result.

Only time will tell how well all these new engines all work together. One thing is for certain though, no matter what this next video game is like, it is sure to be a ground breaking sequel to the best selling franchise in the world.

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